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Cartero: the free HTTP client to test your APIs

Cartero is a graphical HTTP client that can be used as a developer tool to test web APIs and perform all kind of HTTP requests to web servers. It is compatible with any REST, SOAP or XML-RPC API and it supports multiple request methods as well as attaching body payloads to compatible requests.

Features:

  • Loads and saves to plain Git-friendly TOML files, so that you can own your data.
  • Customization and modification of the request headers and body payloads.
  • Variable binding for API keys and other secret information.

Motivation:

This project exists because there aren't many native graphical HTTP testing applications / graphical alternatives to cURL that are fully free software, and I think the world has had enough of Electron / non-native applications that are anonymously accesible until one day you are forced to create an account and log in to use just to make some investor happy with their numbers or to chug some unwanted artificial intelligence at users.

For more information, check the homepage or the GitHub repository.

Installing Cartero

Using Flatpak

The easiest way to get Cartero on your system if you use GNU/Linux is to use the Flatpak. The Flatpak version of Cartero available on Flathub is official.

Make sure that Flatpak is installed on your system, or install Flatpak if you haven't yet. There are instructions on how to install Flatpak and configure the Flathub repository in flathub.org. Pick your distro and do the process.

If you are using GNOME or KDE as a desktop environment, you should be able to locate Cartero in GNOME Software or in KDE Discover. Otherwise, you can always install Cartero from the command line by issuing the following command:

flatpak install es.danirod.Cartero

Accept the changes and Cartero will be installed.

You will be able to start Cartero using the application launcher or application menu that your desktop environment is using. Normally this involves either searching for Cartero from the icon grid, or locating Cartero in the corresponding application menu. In any case, you should be able to start Cartero from the command line as well by running the following command:

flatpak run es.danirod.Cartero

Alternative methods

AppImage

There is support for AppImage. You should be able to grab an official AppImage bundle and execute it. There are links in the main website. Depending on your distro and desktop environment, you should be able to start the application from the command line or by double clicking it from your file manager.

Build from source

You can also download a tarball with the source code of Cartero. Locate the latest version available from the releases section of the GitHub repository, and get the .tar.xz file. This tarball contains the source code of Cartero, as well as every vendored Rust dependency.

Alternatively, you can clone the whole repository and pick which version you want to compile or use the latest tip from the Git repository, although this might cause unexpected issues if the tip is buggy.

git clone https://github.com/danirod/cartero ~/cartero

Follow the build instructions to compile and install Cartero on your system.

Use other package managers

Cartero may be available in other package managers. Many of these package managers are tracked in Repology.

Note that these packages may be provided by other maintainers not related to Cartero. Any issues, specifically regarding missing or outdated packages, should be reported to the package manager maintainer, not to the Cartero project.

The maintainers of Cartero will be happy to provide help in any way if there are issues or questions during the repackaging of Cartero for a specific platform.

Homebrew Tap (macOS)

To install Cartero from this cask, simply add this repository as a tap.

brew tap SoloAntonio/cartero

Now you can install any version hosted as cask with

brew install --cask cartero

NixOS Flake

Use this approach to install, build or try cartero on a nixos system. Instructions assume you're using a flakes nixos system, but you could install it in a regular nixos system aswell by importing the derivation and adding the appropiate src attribute on it, note that this may require some manual intervation though.

First of all, add cartero to your flake inputs so you can import the package.

{
  inputs = {
    cartero.url = "github:danirod/cartero";
  };
}
This examples assume you're passing `inputs` in the `specialArgs` so you can utilize it in others modules if you're splitting your config in multiple files.

Then in your home.packages (when using home manager) or environment.systemPackages (global nix packages), add the derivation.

environment.systemPackages = [
  inputs.cartero.packages.x86_64-linux.default
];

Tip: You can try changing the architecture, not tested in every arch atm though.

Another way is by making a nixpkgs overlay to add cartero and then install it easily.

nixpkgs.overlays = [
  (_: final: let
    inherit (inputs) cartero;
    inherit (final) system;
  in {
    cartero = cartero.packages.${system}.default
  })
];

And then in the packages list of your choice.

home.packages = with pkgs; [
  cartero
];

Note: You may need to reboot the system or relogin to be able to see cartero on your launcher

Scoop Command-Line Installer for Windows

To install Cartero using scoop, simply add the extras bucket.

scoop bucket add extras

Now you can install Cartero with:

scoop install extras/cartero

Basic usage

In this chapter, you'll see how to use Cartero.

Starting Cartero

When you open Cartero, the previous session is restored. This means that if you had endpoints opened the last time you closed Cartero, they will open automatically. If there is no previous session state, you will see the welcome screen.

A screenshot of Cartero shows the message 'Welcome to Cartero'

To start a new session, you will probably want to create a request. There are many ways to do this:

  • Press the New tab button in the welcome message.
  • At any time, pressing Ctrl + T (Cmd + T on macOS).
  • Use the New tab button in the application toolbar.
  • Choose New tab from the dropdown menu at the top right corner of the window.

You can also open saved requests. Saved requests are files with the .cartero extension, that can be saved anywhere. They are plain text files, so if you are working on a project, you could even add them to the version control system to track changes to the files. To open an existing request you can do so from one of the multiple ways:

  • Press the Open request button in the welcome message.
  • At any time, pressing Ctrl + O (Cmd + O on macOS).
  • Use the Open button in the application toolbar.
  • Choose _Open request...` from the dropdown menu.

Your first request

The endpoint panel offers you a form to configure your HTTP request. You can then send the request using the Send button.

A screenshot of the empty request panel of Cartero

To send a request, you will have to at least set the request URL. Use the Request URL entry box to fill the request URL. That will enable the Send button.

A screenshot of Cartero after filling the request URL

However, there are many things you can also configure before submitting the request.

  • You can set the HTTP verb with the dropdown that is next to the request URL field.
  • You can use the notebook pane that appears below the URL to set the parameters, the headers, the variables, the payload...

Submit a request

To send a request, press the Submit button, or press Ctrl + Enter (Cmd + Enter on macOS).

Once a response is received, you will see in the response panel information about it.

A screenshot of the response panel of Cartero

  • The Headers tab allows you to explore the headers sent by the server.
  • The Body tab lets you see the server response. If Cartero detects a known response type such as JSON, XML or HTML, it will apply syntax highlighting automatically.
  • Above the tab bar you will see metadata about the request, such as the status code received, the duration and the size of the response.

Saving a request

To save a request for later, you can do it from one of the following ways:

  • Press the Save button in the toolbar.
  • Press Ctrl + S (Cmd + S on macOS).
  • Choose Save request from the dropdown menu in the top right corner of the window.

Request tabs

There are different tabs in the request side of the endpoint pane. This chapter covers the purpose of each one.

Parameters

This tab allows you to set the query parameters (also known as URL parameters) of the URL currently typed in the request URL field. This is a way to quickly scan the query string in a tabular way.

The last item of the table is a placeholder that you can use to create new query parameters. If you want to quickly add a new query param, start typing into the Name or Value placeholders.

Adding a parameter to the parameter pane of a request

The parameters pane allows you to quickly disable a query parameter, by pressing the checkbox that is next to each row. Disabling the checkbox will remove the query parameter from the request URL and will cause it to not be sent. Enable the checkbox again to restore the parameter.

The extra dropdown menu allows you to do a couple of things:

  • Toggle secret. This will mask the value in the row to hide it with asterisks. This is purely cosmetic. It is designed as a way to hide values, for instance if you are screensharing your screen. However, the value will be sent as is in your HTTP requests. Additionally, the value will be saved plain text in request files.
  • Delete. This will delete the row completely. Does not currently ask for confirmation, does not undo at the moment. (But it should!)

Remarks

  1. There is currently no way to change the order of the rows of the table. (But it would be nice to have this feature.)
  2. The order for the query parameters is currently not defined. In other words, sometimes the application may move parameters up or down. This is the case if you tweak the table, disable some parameters, and then modify the URL field, or if you save a request that has disabled query parameters. The HTTP spec does not define a specific order, in other words, this should not matter. However, some servers or endpoints that still choose to parse the parameters in order as an implementation detail may not like that, even if it's not recommended in first place. Granted, if Cartero ever has a way to sort the rows of a table, this issue would be fixed.
  3. There is no undo/redo for the table at the moment. If you delete a row, the row is gone (unless you can rollback to a saved version of the file).
  4. Cartero does not currently support variables as part of the request URL or the parameters table. It might work, but if you update the table it will corrupt the variables.

Headers

This tab allows you to set headers that will be included as part of the request.

The last item of the table is a placeholder that you can use to create new headers. Start typing into the Name or Value placeholders in order to create a new header.

Adding headers to the header pane

You can quickly disable a header without removing it by toggling the checkbox that is next to each row. Press the checkbox again in order to enable it again.

The extra dropdown menu allows you to do a couple of things:

  • Toggle secret. This will mask the value in the row to hide it with asterisks. This is purely cosmetic. It is designed as a way to hide values, for instance if you are screensharing your screen. However, the value will be sent as is in your HTTP requests. Additionally, the value will be saved plain text in request files.
  • Delete. This will delete the row completely. Does not currently ask for confirmation, does not undo at the moment. (But it should!)

If you use variables, you can add them here by placing the name of the variable between two curly brackets, like in {{ VARIABLE }}. Spaces are optional.

Header limitations

Following the HTTP spec, these limitations apply.

Cartero assumes that the order of the headers does not matter. (In fact, they don't). At the moment it is not possible to change the order of the rows of the table.

It is not possible to use non-ASCII characters in a header name or value. The HTTP spec recommends escaping the characters or encoding them using URI encoding. Cartero will detect invalid usage of characters and report it.

Cartero showing an error because of the value of a header

Cartero currently does not support multiple headers with the same name. If there is more than one row with the same name, only the lowest value in the table will be used, overriding any previous value.

Duplicate headers show a remark

This is technically not correct, because there are some headers that accept duplicate keys (cookies, for example). Section 5.2 of RFC 9110 covers this. Until Cartero supports this behaviour, you can collapse every value into a single header, using a comma as a separator.

Variables

Authorization

Body

Export request

Settings

Cartero file format

Compiling from sources

Currently, to build the application you'll have to make sure that the required libraries are installed on your system.

  • glib >= 2.72
  • gtk >= 4.14
  • gtksourceview >= 5.4
  • libadwaita >= 1.5
  • openssl >= 1.0

For a successful build, will also need the following packages installed in your system: meson, ninja, rust and gettext.

Then use the following commands to build and install the application

meson setup build
ninja -C build
ninja -C build install

To avoid installing system-wide the application, you can use a prefix:

meson setup build --prefix=$HOME/usr
ninja -C build
ninja -C build install

Compiling on Windows

As a Rust application, compiling Rust on Windows should be easy, or even cross-compiling from a different OS with the proper cross-toolchain installed.

However, to run Cartero you'll need the GTK runtime available. Currently, GTK applications for Windows solve this by vendoring third party dependencies such as:

  • The .dll files for every shared library the program depends on.
  • Any datafiles required by those dependencies (GtkSourceView color schemes, GLib 2.0 schemas for GTK...)
  • Default icon themes so that the default app theme works correctly.

If you have any GTK application on Windows such as GIMP or Inkscape, open the install directory and you'll see what I mean. The executable lives under bin\gimp.exe or bin\inkscape.exe, but there are a lot of GTK and dependency DLLs in bin\*.dll, and there will be lots of files in share\glib-2.0 and probably share\icons or share\themes.

There are two ways to get an updated GTK runtime on Windows:

  • Use MSYS2, which provides these dependencies linked against the GNU (x64) or the GNU+LLVM (ARM64) toolchain. For example, mingw-gtk4.
  • Use gvsbuild, which provides these dependencies linked against the MSVC toolchain (Microsoft Visual Studio). Only x64 is currently supported, however.

I haven't tested this a lot, but I assume that you shouldn't mix sources. If you are going to use the MSYS2 toolchain, you should compile Cartero with either the pc-windows-gnu (x64) or the pc-windows-gnullvm (arm64) Rust toolchains; or use a pc-windows-msvc (x64, arm64) if you are using gvsbuild.

Currently Cartero is known to build under both UCRT64 for x64 and CLANGARM64 for arm64. Here, by build I mean both using the Rust compiler to generate cartero.exe, and then successfully downloading and vendoring the whole GTK runtime.

NOTE: Other MSYS platforms such as CLANG64 or MINGW64 should work. However, the advantage of UCRT64 is that it compiles against the CRT provided by Windows 10 and Windows 11. MINGW64 depends on the GNU CRT and therefore it will require additional .dll files to work.

NOTE: Even though Cartero is known to compile for arm64, this has only been tested through a CI environment. I don't have access to a Windows 11 ARM computer so I have never seen Cartero running on Windows 11 ARM. If you have the valid hardware and want to compile and report, that would be great. If Cartero doesn't run properly on Windows 11 ARM, you should download Cartero for x64 anwyay and run it through the x64 emulation present in Windows 11 ARM.

The process is very similar to the instructions described in the gtk-rs book with the GNU toolchain.

  1. Install MSYS2 from https://www.msys2.org.
  2. Install Rust (suggestion: rustup).
    • rustup does not carry the aarch64-pc-windows-gnullvm toolchain because it is a Tier 2 platform. If you don't want to compile the toolchain on your own, you should just install the mingw-w64-clang-aarch64-gtk4 package from within MSYS-CLANGARM64 and call it a day.

Make sure that your Rust compiler is added to the MSYS PATH. For instance, export PATH=/c/Users/[username]/.cargo/bin:$PATH on the .bashrc for your shell, or run the command before starting the compile session.

Then install the dependencies. You can use pacboy from the pactoys package:

pacman -S pactoys
pacboy -S blueprint-compiler desktop-file-utils gcc gettext gtk4 gtksourceview5 libadwaita librsvg libxml2 meson pkgconf

You can also install manually the packages without extra tools, but make sure that you install the versions appropiate for your MSYS2 version, so use the $MINGW_PACKAGE_PREFIX when installing the dependencies:

  • ${MINGW_PACKAGE_PREFIX}-blueprint-compiler
  • ${MINGW_PACKAGE_PREFIX}-desktop-file-utils
  • ${MINGW_PACKAGE_PREFIX}-gcc
  • ${MINGW_PACKAGE_PREFIX}-gettext
  • ${MINGW_PACKAGE_PREFIX}-gtk4
  • ${MINGW_PACKAGE_PREFIX}-gtksourceview5
  • ${MINGW_PACKAGE_PREFIX}-libadwaita
  • ${MINGW_PACKAGE_PREFIX}-librsvg
  • ${MINGW_PACKAGE_PREFIX}-libxml2
  • ${MINGW_PACKAGE_PREFIX}-meson
  • ${MINGW_PACKAGE_PREFIX}-pkgconf

Then proceed to compile using the standard Meson instructions:

meson setup build
ninja -C build

My suggestion is to disable client side decorations when compiling for Windows. This will disable the combined "title bar" + "tool bar" in Cartero. Unfortunately, on Windows the CSD for GTK still have some odd issues, such as not integrating with Aero Snap or the Windows 11 automatic desktop layouts. You can disable CSD when setting up the Meson project by using the appropiate Meson options:

meson setup build -Ddecorations=no-csd

Creating a proper distribution

Note that the application that you just built with MSYS2 will only work when working inside MSYS2, because everything is in the shell env: DLLs, additional GTK schemas...

However, if you plan to distribute the compiled artifacts, or just want to run the application outside of MSYS2, you have to create a distribution, and vendor every dependency, including DLL files and other data files.

There is a Meson option called win32-bundle. Enable this option and when the install target is called using a custom DESTDIR, it will vendor every required dependency and their datafiles.

Therefore, compiling a proper distribution requires running something similar to the following:

meson setup build -Ddecorations=no-csd -Dwin32-bundle=enabled --prefix=\\
DESTDIR=$PWD/win32 ninja -C build install

Note that the prefix will have to be given as a Windows path rather than a POSIX path. Therefore, you'll have to pass \\ rather than / if you run the command directly on the shell. If you use a shell script to execute the commands, maybe you can pass / if meson thinks is running under a POSIX environment. Failure to comply with this will not cause damage, but probably Meson will ignore the prefix you provide and use the default one anyway, creating nested directories.

This will create a win32 directory where Cartero will be "installed", copying bin\cartero.exe, every datafile of Cartero itself, and also vendor every required library, additional gettext locale file, image loader, icons and other support files.

Creating an installer

If you have Inno Setup installed and iscc.exe is available in the PATH, you can also enable the win32-installer option. It will cause the application to be bundled just like the win32-bundle option, but it will also trigger the creation of a InnoSetup installer in the DESTDIR.

meson setup build -Ddecorations=no-csd -Dwin32-installer=enabled --prefix=\\
DESTDIR=$PWD/win32 ninja -C build install

Signing the application

Modern Windows versions present a scary SmartScreen warning if you try to run a program that has not been digitally signed. This is, of course, very safe because as we all know, hackers can't steal codesign certificates and thus cannot sign their malware to bypass SmartScreen. Very smart!

Note that if you want to distribute the installer or the compiled version, you should have a valid certificate to sign the application. Otherwise, when running the program on a different system, a warning will be presented, that has to be accepted to run the application.

The Meson buildscript has an option called win32-sign-subject. If the option is defined, the signtool.exe program will be called after bundling the application if the win32-bundle or win32-installer options are enabled, and after creating the installer, if the win32-installer option is enabled.

The win32-sign-subject is a string option that maps to the /n parameter provided to signtool.exe. The signtool call is configured to dual-sign the given executables both with a SHA-1 and a SHA-256 signature. The timestamp server is already set to the one from Certum. Use the meson option to provide the subject name of the certificate, and be ready to provide a PIN if needed. (You may have to enter the PIN up to 4 times, because it's calling signtool.exe up to 4 times depending on whether the installer is enabled or not.

meson setup build -Ddecorations=no-csd -Dwin32-installer=enabled -Dwin32-sign-subject="John Doe" --prefix=\\
DESTDIR=$PWD/win32 ninja -C build install

This step is probably too coupled to the release engineering process. Official Cartero binary distribution files for Windows are signed with a Certum open source certificate, which explains why the timestamp server is the one from Certum.

Experimental workflows

The MSYS2 workflow is being used because it is known to work.

I don't spend a lot of time trying to improve things because I barely use Microsoft Windows for programming.

If you regularly develop for Rust and/or GTK on a Windows environment and you have a way to enhance the process, start a discussion or send a pull request. If it works and it makes things better, it will be accepted.

Compiling on macOS

The process is not very clean at the moment.

  1. Homebrew should be installed.
  2. Install Rust (suggestion: rustup)
  3. The following dependencies should be available (suggestion: Homebrew): meson pkg-config gtk4 gtksourceview5 desktop-file-utils pygobject3 libadwaita adwaita-icon-theme shared-mime-info.
  4. If you are using Homebrew, remember to export an env var called GETTEXT_DIR to override the default system gettext and force the compile process to use the Homebrew one: export GETTEXT_DIR=$(brew --prefix)/opt/gettext
  5. You can compile the application using Meson like on any other platform, as long as the dependencies are accessible to Meson.

Packaging as an .app bundle

On macOS, graphical applications usually use the application bundle format. It is a directory whose name ends with .app and follows some specific tree requirements.

Anyway, the point is that you probably want Meson to compile an .app. You currently can do this if you do the following three things:

  • You set the prefix to /.
  • You set the destdir to the location where you want to build an app bundle.
  • You enable the macos-app meson option.

So:

meson setup --prefix=/ -Dmacos-app=enabled build
DESTDIR=$PWD/output ninja -C build install

Gotchas:

  • Currently you should always set DESTDIR to an empty directory. Failure to follow this rule may cause additional files to be copied to the .app file. This could be fixed in the future.
  • If you rebuild or reinstall, sometimes the process may fail randomly. If that's the case, remember that it's easier to rm -rf the DESTDIR to clean it before regenerating the .app.

The application will not be signed by default. If you don't sign the application, it will probably won't be able to get notarized. If it's not notarized, it is more difficult to distribute the app.

The install script can automatically sign the application for you if you provide the valid sign identity. Once you have a valid Apple Developer ID installed on your system, run security find-identity -v -p codesigning to get its hash (a long hexadecimal string).

Use the macos-codesign-identity meson option when setting up the project. This will cause the install script to use the given identity to sign the application:

meson setup --prefix=/ -Dmacos-app=enabled -Dmacos-codesign-identity='ABCABC...' build
DESTDIR=$PWD/output ninja -C build install

Packaging as a .dmg

You can also generate a .dmg installer.

It is required to install create-dmg. You can install it via Homebrew.

The install script will first generate an .app using the steps given before, then pack it into a .dmg file. If you provide a valid keychain profile for notarizing the app, it will also send it to Apple for notarization and staple the notarization output. A notarized application is trusted and therefore can safely be distributed to other computers without having to fallback to workarounds to run the app.

The Meson options of interest are:

  • macos-dmg: it has to be enabled.
  • macos-notary-profile: the keychain profile to use. This is equivalent to using the -p option when calling xcrun notarize.

Note that you can omit the macos-notary-profile option. If you don't pass this option, the .dmg will not be notarized, which will limit the distribution of the app, because macOS nowadays requires every app to be notarized in order to successfully run. You can use workarounds such as calling xattr -c on an .app bundle to remove the quarantine bits, but these are not future-proof because forcing developers to pay a yearly fee to let software exist for your operating system is a very interesting business model for Apple.

You have to also provide a valid codesign identity via the macos-codesign-identity, or the notarization process will fail. If you enable the macos-dmg option, the macos-app option is inferred as true even if you don't enable it.

To build a .dmg without notarization:

meson setup --prefix=/ -Dmacos-dmg=enabled build
DESTDIR=$PWD/output ninja -C build install

To build a .dmg with notarization:

meson setup --prefix=/ -Dmacos-dmg=enabled -Dmacos-codesign-identity='ABCABC...' -Dmacos-notary-profile='profile' build
DESTDIR=$PWD/output ninja -C build install

Hacking Cartero

Some additional instructions for people interested in running cartero.

TL;DR

This project makes use of Meson, whether you like it or not. If you are used to GNOME app development, you might already like it. Otherwise, you'll have to accept it.

However, treating this source code workspace as a standard Rust project makes sense because then you can use autocompletion and other Rust tools. Therefore, to make things easier, there is an aux script that you can use to quickly rebuild the application data files (resource bundles, translations, icons, GLib schemas) and move them to the target/ directory:

build-aux/cargo-build.sh

You should check the contents of the script before running it. But it will precompile parts of the application using meson and the run cargo build. You can then call cargo r, cargo t or whatever you plan on doing with the code.

"But Meson sucks, stick with Cargo!"

I don't disagree with this statement, in fact. I feel like Meson is not as flexible as other build systems like CMake, specially when it comes to creating and running custom commands. This has the effect of making the integration between Rust and Meson very fragile.

Meson is an opinionated tool. However, Cargo is also a very opinionated tool. Meson will invoke Cargo when it is time to build the executable file by just issuing the cargo build external command, but the build script still has to copy a lot of files to Meson's build directory so that both tools can coexist without shilling at each other publicly on your terminal.

Why does Cartero use Meson?

  • Because there is actually more than Rust for this project and Meson knows how to compile the resource bundles, update the locales and generate the desktop files for Cartero.

  • Because it ticks a checkbox when it comes to aligning to the GNOME guidelines, which this project intends to follow, even though Cartero supports a wide variety of operating systems and desktop environments.

Due to these things, switching to build.rs will not fix things at all, it will just turn the tables upside down, making Rust code easier to build at the expense of making every non-Rust resource way more difficult to compile.

But I want to use cargo build

I know, and it makes a lot of sense, because chances are that you are using a text editor or IDE (this includes GNOME Builder) with some developer tools such as rust-analyzer, and this directory will probably want to use target to do its stuff and provide completions.

cargo build will just care about compiling the application provided that you have every system dependency installed (GTK, GtkSourceView...). It doesn't care about whether the resources or translations have been bundled.

Theferore, cargo build has to work anyway. You should be able to just run cargo build in a clean workspace and it has to compile the application. If it doesn't work, then that's a bug.

However, since you need the resource bundle and the translation files, cargo run will not work unless you place them in your target directory as well, as I tried to explain above.

Cartero will follow the standard UNIX directory standards. Therefore, it expects to be running inside some kind of bindir and by default it will assume that the datafiles are in ../share.

In normal circunstances, your bindir will be /usr/bin and therefore the datafiles will be in /usr/bin/../share => /usr/share.

However, because Cargo will build the application into a subdirectory inside of target, whether that's target/debug or target/release, this directory can act as a valid bindir. If the datafiles are placed into target/share, then Cartero has to run.

And that is exactly what build-aux/cargo-build.sh does. So if you want to use cargo build and cargo run, just use build-aux/cargo-build.sh, which calls cargo build for you, and additionally it runs the Meson targets required to craft a valid pkgdatadir. It will then proceed to deploy them into target/share, which will act as the datadir for the app when you run it with cargo build. The workflow will be:

build-aux/cargo-build.sh && cargo run

If you notice that your user interface files are not updating or your translations are not being picked up, you can just run rm -rf build/data or rm -rf target/share and try again. (If you have to do this a lot, this is probably a bug.)

Contributing

Thank you for your interest in helping Cartero grow! This document will provide information and tips on how to help the project.

Contributing with code

If you plan on contributing to the project, use the development profile. It will also configure a Git hook so that the source code is checked prior to authoring a Git commit. The hook runs cargo fmt to assert that the code is formatted. Read hooks/pre-commit.hook to inspect what the script does.

meson setup build -Dprofile=development

This project is highly appreciative of contributions. If you know about Rust, GTK or the GNOME technologies and want to help during the development, you can contribute if you wish. Fork the project and commit your code.

Some checklist rules before submitting a pull request:

  • Use a feature branch, do not make your changes in the trunk branch directly.

  • Rebase your code and make sure that you are working on top of the most recent version of the trunk branch, in case something has changed while you were working on your code.

  • Update the locales if you changed strings. The ninja target that you are looking for is called cartero-update-po (such as ninja -C build cartero-update-po). Don't worry, you don't have to translate the strings by yourself, but make sure that the new templates are added to the .po and .pot files.

  • Use the pre-commit hook. The pre-commit hook will validate that your code is formatted. It should be automatically configured if you run Meson in development mode (-Dprofile=development), but you can install it on your own or run hooks/pre-commit.hook.

The project is starting small, so if you want to do something big, it is best to first start a discussion thread with your proposal in order to see how to make it fit inside the application.

This project is published with the GNU General Public License 3.0 or later. Therefore, your contribution will be checked out into the repository under that license. Make sure you are comfortable with the license before contributing. Specifically, while you retain copyrights of your contribution, you acknowledge that you allow anyone to use, study or distribute any code you write under the terms of that license.

This application is not affiliated with the GNOME project, but we follow the GNOME Code of Conduct anyway as a guideline and we expect you to follow it when interacting with the repository.

Use of Generative AI

This project does not allow contributions generated by large languages models (LLMs) and chatbots. This ban includes tools like ChatGPT, Claude, Copilot, DeepSeek, and Devin AI. We are taking these steps as precaution due to the potential negative influence of AI generated content on quality, as well as likely copyright violations.

This ban of AI generated content applies to all parts of the projects, including, but not limited to, code, documentation, issues, and artworks. An exception applies for purely translating texts for issues and comments to English.

AI tools can be used to answer questions and find information. However, we encourage contributors to avoid them in favor of using existing documentation and our discussion page. Since AI generated information is frequently misleading or false, we cannot supply support on anything referencing AI output.

Contributing with translations

Do you want to use Cartero in your language? We are using Weblate to coordinate and translate comfortably this project using a web interface. Make an account and start proposing strings and they will be added to the application. That will also entitle you as a contributor!

Contributing with feedback

Cartero is still getting new features, and hopes to be as useful as it can be. Found a bug or something is wrong? Report it. An use case you are missing? Report it. Show us how you integrate Cartero on your workflow so that we can build our diverse list of use cases.

Release engineering

This document describes the release process for Cartero; i.e., what to commit when the version is about to get bumped, how to pre-compile the binary packages that are uploaded to the repository.

This process is deliberately not automated in order to assess the quality of the artifacts before uploading them. However, to prevent errors, the process is numbered and it is important to follow the script on every release.

Preparing for patch releases

Patch releases happen in a branch called release/x.y, where x.y is the major and minor version of Cartero. The patch version is the one that will get bumped (for example, 0.1.2 becomes 0.1.3 and 2.15.1 becomes 2.15.2).

  1. Switch to the release branch.
  2. Backport every commit and PR of interest into the release branch. To backport a single commit, run git cherry-pick [commit hash] . To backport a pull request, pick the merge commit and run git cherry-pick -m 1 [merge commit hash]. Assume that sometimes the backport will not be clean and the cherry pick will have conflicts. Release often to prevent this.
  3. Update the version number from the following files:
    • Cargo.toml: update the version number in the project metadata.
    • Cargo.lock: run cargo b to press the new version number after updating Cargo.toml.
    • meson.build: there's a version number when declaring the project info.
  4. Update the NEWS.md file with the release notes for this version.
  5. Reformat the release notes for this version and add them to the releases section of data/cartero.metainfo.xml.in.in.
  6. Copy the changelog lines that you added to data/cartero.metainfo.xml.in.in to the AboutDialog in win.rs.
  7. Create a release commit, but don't tag it, sign it or push it yet. (If there is an error, it will be easier to correct without force pushing anything or causing double notifications.)

Collecting artifact files

During the following sections, artifact files will be produced. An artifact file is the generated output that gets uploaded to GitHub Releases. It may be used by package managers such as AUR or Homebrew to deliver Cartero to final users. To collect the artifacts:

  1. Prepare an empty directory to collect the sources.

These are the artifacts that should be collected:

  • The distfile: cartero-$VER.tar.xz
  • AppImages for each architecture: Cartero-$VER-$ARCH.AppImage
  • The Windows installer: cartero-$VER-windows-$ARCH.exe
  • The Windows portable: cartero-$VER-windows-$ARCH.zip
  • The macOS versrions: Cartero-$VER-macOS-$ARCH.dmg

After every artifact is collected, the following should be done:

  • SHA-256 checksums of every artifact are collected with sha256sum * > SHA256SUMS.
  • Every file meant to be released is signed with the GPG key using for f in $(awk '{ print $2 }' < SHA256SUMS); do gpg --detach-sign --armor $f; done.

Create the distfile

This has to happen early after making the release commit. It generates a .tar.xz file with the source code of the version. It also vendors every Rust dependency. The distfile is uploaded to the GitHub release and every binary artifact is also created using this distfile.

This distfile is used to build the application in the Flathub Build Farm, since the farm is not connected to the internet, requiring all the dependencies to be vendored. It is also the safest way to build Cartero because it doesn't require an internet connection, and also guarantees that the dependencies will always be the same.

The distfile is also used by the AUR recipes, for the same reason.

  1. Delete build and target directories, if they exist.
  2. Run meson setup build followed by ninja -C build dist.
  3. Assert that the dist tests pass (for instance, the schema, desktop and appstream files are valid, because Flathub fails if the appstream ile is not valid)
  4. Check the output of the build/meson-dist directory.

Artifact: the distfile.

Linux AppImage

A virtual machine is encouraged to use a clean environment and prevent a polluted development environment. The suggested baseline is either Ubuntu 22.04, Ubuntu 24.04 or Debian 12.

To prevent issues with old dependency versions, Homebrew for Linux is currently used while a better solution appears. Install Linuxbrew (Homebrew for Linux) and install every dependency listed in MACOS.md: meson, gtk4, gtksourceview5... You should validate that brew --prefix works and that the lib/ directory is full of shared objects such as libgtk4 or libadwaita.

  1. Extract the distfile.
  2. export VENDOR_BASE=$(brew --prefix)
  3. export LD_LIBRARY_PATH=$(brew --prefix)/lib
  4. build-aux/appimage-build.sh stable
  5. In a separate terminal try to run build/appimagedir/Cartero-$ARCH.AppImage.
  6. It is recommended to additionally test on different virtual machines. It should work out of the box in Debian stable without glibc issues.

Artifact: the AppImage launcher.

Windows

The build system in Windows must have MSYS2 and InnoSetup installed. MSYS2 must be installed with the UCRT64 feature. UCRT64 generates a Windows version with no additional DLL dependencies for the crt. Other MSYS versions will require extra dependencies such as libgcc to be packaged with the distribution.

To sign the releases, it is required to install SignTool. This tool is provided by the Windows SDK. Install "Windows SDK Signing Tools for Desktop Apps". You should add it to the PATH, in order to run signtool from PowerShell without having to set the full path in the command manually.

Also, don't use WSL. That would create another GNU/Linux version.

  1. Extract the distfile.
  2. Run meson setup build -Dprofile=default -Ddecorations=no-csd -Dapp-updater=enabled --prefix=/.
  3. Run DESTDIR=$PWD/build/cartero-win32 ninja -C build install.
  4. Check that the generated distribution at $PWD/build/cartero-win32 is valid.
  5. Sign the executable:
    • Step 1: signtool sign /n "[Sign identifier]" /t http://time.certum.pl /fd sha1 /v build/cartero-win32/bin/cartero.exe.
    • Step 2: signtool sign /n "[Sign identifier]" /tr http://time.certum.pl /fd sha256 /td sha256 /as /v build/cartero-win32/bin/cartero.exe.
  6. Bundle the portable version. Switch to the build/cartero-win32 directory and prepare it with zip -r cartero-$VER-windows-$ARCH.zip bin lib share.
  7. The build process should have created an .iss file in build/cartero-win32.iss. Compile it with InnoSetup to generate an installer.
  8. The installer should be located at build/cartero-win32/Output/cartero.exe. Test it.
  9. Sign the installer:
    • Step 1: signtool sign /n "[Sign identifier]" /t http://time.certum.pl /fd sha1 /v build/cartero-win32/Output/cartero-$VER-windows-$ARCH.exe.
    • Step 2: signtool sign /n "[Sign identifier]" /tr http://time.certum.pl /fd sha256 /td sha256 /as /v build/cartero-win32/Output/cartero-$VER-windows-$ARCH.exe.
  10. Collect the installer (build/Output/cartero.exe) as cartero-$VER-windows-$ARCH.exe.

Artifacts: the Windows portable ZIP and the Windows installer.

macOS

The macOS version will take some time due to the dependency preprocessing. Homebrew is used to provide the dependencies. However, in order to enable support for older systems such as macOS 11, the dependencies are manually recompiled so that the MACOSX_DEPLOYMENT_TARGET can be set on every dependency.

Additionally, to avoid polluting the system or the build environment, a separate Homebrew environment should be used. The following script will generate a Homebrew environment.

#!/bin/bash

set -ex

case "$1" in
arm64)
    DIR=homebrew-arm64
    ;;
i386)
    DIR=homebrew-i386
    ;;
*)
    echo "Usage: $0 [arm64 / i386]"
    exit 1
    ;;
esac

export PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin

export MACOSX_DEPLOYMENT_TARGET=11.0

if ! [ -d $DIR ]; then
git clone git@github.com:Homebrew/brew $DIR
fi

eval "$($DIR/bin/brew shellenv)"
brew update --force --quiet
export PATH=$PWD/$DIR/bin:$PATH

sed -i.bak 's/MACOSX_DEPLOYMENT_TARGET//g' $(brew --prefix)/Library/Homebrew/build_environment.rb
sed -i.bak 's/MACOSX_DEPLOYMENT_TARGET//g' $(brew --prefix)/Library/Homebrew/extend/ENV/shared.rb
rm $(brew --prefix)/Library/Homebrew/build_environment.rb.bak
rm $(brew --prefix)/Library/Homebrew/extend/ENV/shared.rb.bak

Invoke it using ./homebrew.sh arm64 to prepare it for Apple Sillicon, or arch -x86_64 ./homebrew.sh i386 to prepare it for Intel (64 bits).

To download the dependencies, the following script is used:

#!/bin/bash

set -ex

case "$1" in
arm64)
    DIR=homebrew-arm64
    ;;
i386)
    DIR=homebrew-i386
    ;;
*)
    echo "Usage: $0 [arm64 / i386]"
    exit 1
    ;;
esac

export PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin

export MACOSX_DEPLOYMENT_TARGET=11.0

eval "$($DIR/bin/brew shellenv)"
brew update --force --quiet
export PATH=$PWD/$DIR/bin:$PATH

sed -i.bak 's/MACOSX_DEPLOYMENT_TARGET//g' $(brew --prefix)/Library/Homebrew/build_environment.rb
sed -i.bak 's/MACOSX_DEPLOYMENT_TARGET//g' $(brew --prefix)/Library/Homebrew/extend/ENV/shared.rb
rm $(brew --prefix)/Library/Homebrew/build_environment.rb.bak
rm $(brew --prefix)/Library/Homebrew/extend/ENV/shared.rb.bak

brew install $(brew deps subversion) --build-from-source
brew install subversion --build-from-source
svn list --non-interactive https://svn.code.sf.net/p/netpbm/code/stable

for pkg in meson gtk4 desktop-file-utils pygobject3 adwaita-icon-theme shared-mime-info gtksourceview5 libadwaita; do
brew install $(brew deps $pkg) --build-from-source
brew install $pkg --build-from-source
done

Invoke it using ./deps.sh arm64 to prepare it for Apple Silicon, or arch -x86_64 ./deps.sh i386 to prepare it for Intel (64 bits).

Make sure you run it multiple times until you can confirm that it is not downloading any new dependencies. Sometimes the process fails but continues building anyway.

As a result of running both scripts on both architectures, a directory called homebrew-i386 should exist with dependencies prepared for the Intel version, and a directory called homebrew-arm64 should exist with dependencies prepared for the Apple Silicon version.

To distribute the application, you will require a valid Apple Developer ID, a codesign identity and a keychain profile. The codesign identity can be retrieved with the security find-identity -p codesigning -v command. If you don't have a keychain profile for notarization purposes, you can create it the following way:

  • Issue an application password on your developer account at https://account.apple.com/account/manage.
  • Check the profile for the developer account at https://developer.apple.com to get the team ID.
  • Run the following command xcrun notarytool store-credentials [Profile name] --apple-id [Apple ID] --team-id [Team ID] --password [App Password]. Then, the notary profile is the value you provided at [Profile name].

To build the application, the following steps should be done:

  1. Make sure the PATH is reset so that existing Homebrew or MacPorts installations are ignored. For example, export PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin.
  2. Load the expected Homebrew distribution: eval "$(homebrew-$(arch)/bin/brew shellenv)".
  3. As described in the compilation instructions for macOS, setup the Meson project with the proper app options: meson setup --prefix=/ -Dmacos-dmg=enabled -Dmacos-codesign-identity='ABCABC...' -Dmacos-notary-profile='profile' build then DESTDIR=$PWD/output ninja -C build install.

To build for different architectures you should get used with the arch command:

uname -m              # Outputs: arm64
arch -x86_64 uname -m # Outputs: x86_64

Artifacts: the macOS DMG for Apple Silicon and the macOS DMG for Intel 64.

Credits and acknowledges

Cartero is maintained by Dani Rodríguez.

Big shoutout to the contributors who have sent patches or translations! Also, Christian suggested Cartero as the name for the application and I liked it enough to call it like so, therefore shoutout to Christian as well!

GNU GENERAL PUBLIC LICENSE

Version 3, 29 June 2007

Copyright (C) 2007 Free Software Foundation, Inc.

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

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The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.

When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.

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However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated

  • a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and
  • b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.

Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.

Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.

9. Acceptance Not Required for Having Copies.

You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.

10. Automatic Licensing of Downstream Recipients.

Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.

An entity transaction is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.

You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.

11. Patents.

A contributor is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's contributor version.

A contributor's essential patent claims are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, control includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.

Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.

In the following three paragraphs, a patent license is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To grant such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.

If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either

  1. cause the Corresponding Source to be so available, or
  2. arrange to deprive yourself of the benefit of the patent license for this particular work, or
  3. arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients.

Knowingly relying means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.

If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.

A patent license is discriminatory if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license

  • a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or
  • b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.

Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.

12. No Surrender of Others' Freedom.

If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.

13. Use with the GNU Affero General Public License.

Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.

14. Revised Versions of this License.

The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.

Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License or any later version applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.

If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.

Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.

15. Disclaimer of Warranty.

THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM AS IS WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

16. Limitation of Liability.

IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

17. Interpretation of Sections 15 and 16.

If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the copyright line and a pointer to where the full notice is found.

<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year>  <name of author>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:

<program>  Copyright (C) <year>  <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.

The hypothetical commands show w and show c should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an about box.

You should also get your employer (if you work as a programmer) or school, if any, to sign a copyright disclaimer for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see http://www.gnu.org/licenses/.

The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read http://www.gnu.org/philosophy/why-not-lgpl.html.